Welcome to Fu Farm, here lots of fun and fortune is ready to be harvested! Shoot at a whole range of animals, plus various bonus objects that can boost your wins. Look out for the top-paying Dragon, and don’t miss the Animal Seasons!
The objective of the game is to obtain coins by shooting animals and objects. In order to start shooting, a player should choose an object and tap or click on it. When a bullet is fired into empty space and reaches the game window border, it will ricochet. If it doesn’t reach any animal or object at the first bounce, it will ricochet again and keep doing so until it reaches any.
A player can use the Autofire function to automatically shoot animals and objects. In order to activate the Autofire function, the player needs to double click/tap on an empty area. When the Autofire function is on, the gun keeps shooting automatically at a constant pace in the direction of the mouse cursor location. Moving the mouse cursor changes the direction of the bullets.
When a player hits an animal with a multiplier, the bubble explodes. Afterwards, an animal turns into an arrow, and four multipliers appear on the outline of the bubble. The multiplier values are x2, x3, x4, and x5. The multipliers keep rotating around the arrow until one of them stops at the arrowhead. The multiplier is randomly chosen and applied to the payout of the hit animal.
The Bomb feature activates when the player destroys the pumpkin. Once the pumpkin explodes it will blast all the animals and objects on the game screen. The payouts of all hit animals and objects will be accumulated and added to the player’s balance. • The Bomb feature cannot kill the dragon• Maximum win from the Bomb feature is 5,000x selected number of coins• If there are no animals on the screen, the player will get a cash prize of 5x selected number of coins
The Target Lock allows automatic firing at a chosen animal or object at a consistent speed. It can be enabled by tapping twice on the item and disabled by tapping anywhere on the screen. Once enabled, Target Lock is active until it is disabled manually. If the current target explodes or moves off-screen, another item of the same type automatically becomes the target. If the item is unavailable, it will be selected automatically when it reappears. Only one animal or object can be target-locked at a time.
The Animal Seasons feature is triggered randomly. After the Animal Seasons message appears, the feature starts automatically. During the Animal Seasons round, all animals move in special formations. They differ in types of animals and patterns. During the Animal Seasons round, it is easier to hit animals. The feature ends randomly once all animals move away from the screen.